Thursday, February 20, 2020

Children and Violent Video Games Essay Example | Topics and Well Written Essays - 1750 words

Children and Violent Video Games - Essay Example Such video games are too dangerous of a nature to be shown to children, who do not have much awareness of the world and who can take any sort of meanings from such acts that they see. To be able to grasp and be limited to only enjoying any acts of violence that are shown, the mind needs to be old enough. If exposed to these factors before time and before age, various meanings can be extracted and major changes can take place in the personality of a child. Whether it is the visuals which depict such violence or the increase in bonus points in a video game that take place when the child "kills" a villain, the effect is bound to be there on these young and innocent minds. These video games are a newer medium as compared to the television and movies which also are a source of violence acts for young minds. The most popular past time for children is that of playing video games. Children, and especially boys, often indulge in video games which are depicting acts of violence and which require the player to contribute to that violence through the joystick or the mouse that he or she is using to control the game. Such usage of the joystick or mouse inculcates such habits within children. When children see in a video game that they are rewarded and their points increase or they are given a bonus whenever they kill a person or whenever they injure the other party, children feel that such acts will always be positively rewarded, whether it is real life. Children feel that when they will hurt someone, use harsh language, or use violence to deal with a specific situation in life, they will be positively rewarded like they were in the video game. The research of Dr. Anderson and Dr. Gentile has stated that boys spend an average of 13 hours per week on video games, whereas the fairer sex spends around 5 hours per week on the video games. This research also says that half of the video games in the market actually result in the real life deaths and acts of violence that takes place. Social implications The social implications of children and teen playing these violent games are that they inherit the same violence in their personality. Socially, they become destructive human being. There is more of negativity in their personality rather than optimism. Whatever fights they will encounter in their life, whatever circumstances they will face, they will want to deal with it through violence and settle it in their favor through any violent means possible. Since these games have rewarded them not just points, but bonus points as well as non-point bonuses like new weapons, they assume that life will also reward them similarly. Therefore, such a man is added to the society who would not believe in handling situations in a peaceful manner, rather he would deal the aggressive way. (Krug, 2002) For example there is a game known as Postal, in which acts of violence are a common sight. People are crying for mercy, masses lie on the ground moaning, there can be blood seen everywhere, killings are happening as a common routine, there are dead bodies lying all around, and people are screaming for help. But

Wednesday, February 5, 2020

Causes of the Global Financial Crisis and its impacts Assignment

Causes of the Global Financial Crisis and its impacts - Assignment Example At present, we still face the effects caused by this financial crisis, and much like the previous Great Depression which became a matter of educational importance for students to analyze; a great amount of thought has been dedicated to understanding the factors that eventually led to this economic breakdown. While analyst like Wendell Cox  have distinguished the cause into two broad categories, one being the Profligate lending that led to losses, (Macro-Economics) and the other being the excessive land use regulation exacerbated losses, (Micro-Economics). However, the entire process of the economic meltdown is a series of chain reactions, each policy directly or indirectly leading to the other and causing the system to collapse like a set of dominos. (Report, 2008) If we start at beginning of one of these chains, we find out that the period between 2000 and 2007 saw a marked increase in savings, all of which were available to be invested somewhere. At one point in 2007, the Global Pool of fixed securities increased from $36trillion to $70trillion. (Labonte, 2008) . Investors started searching for new alternatives around the globe where they could apply these savings. This caused a bridge to emerge between these investors and the policy controlling and regulating mechanisms established around the globe. This unauthentication and absence of transparency caused bubble after bubble to be created, each one waiting to burst at any moment. One such target became the housing sector as well, where extensive amount of investments were made and the housing bubble was created, particularly in the US which was soon to meet the expected fate of any economic bubble. To add to this was the fact that mortgage funding was made very easily available for everyone, at low interest rates and with reduction in the standards of regulation previously considered before approving a mortgage loan. This meant that even people who did not previously qualify for these loans (subprime) coul d now afford the expensive houses. The mortgage broker also extracted his benefit from this process. While he is awarded a fee for every mortgage that he passes, these brokers began to push their guidelines limit and award loans to even those who did not meet the qualification to pay them back. The â€Å"prime† borrowers were also able to extract advantage by taking larger loans than they could previously. So when these people were unable to pay back their loans, the mortgage market faced an unaccounted crisis and the series of failure of firms began. (Murphy, n.d.). House prices were skyrocketing, people investing in the housing sector were increasing exponentially, and it was only a matter of time till the bubble burst and this is exactly what happened. The interest rates began to increase, homeowners were unable to pay their mortgage installments, the default on the mortgages grew, and the house prices began to fall. The collapse of the US housing market went on to impact the global financial sectors. The â€Å"Credit Crunch† as it is called, was the loss of confidence by the US investors in the value of sub-prime mortgages and this led to a liquidity crisis. (Referencing). A bailout package was needed. The US Federal Bank invested a grand amount of capital into the financial markets. But nothing could help avoid the crash of the stock markets and the banking sector. The government proposed a $700billion rescue plan, but